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package game.platformer.combat;
import com.badlogic.gdx.physics.box2d.Body;
import game.platformer.interfaces.CharRepresentation;
import org.anddev.andengine.entity.sprite.Sprite;
/**
 *
 * @author cow
 */
public class Enemy extends CharRepresentation{
	/**
	 * creates an enemy with an sprite img and a
	 * physics body b
	 * @param img the sprite image
	 * @param b the body used for interactions
	 */
	public Enemy(Sprite img, Body b){
		super(img, b);
	}
}
